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	<title>Enbeeone3 : A Freelancer &#187; Apple</title>
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	<link>http://enbeeone3.com</link>
	<description>&#34;I like social media  and Write about Social Web&#34;</description>
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		<title>Steve Jobs : Thoughts on Flash</title>
		<link>http://enbeeone3.com/steve-jobs-thoughts-on-flash</link>
		<comments>http://enbeeone3.com/steve-jobs-thoughts-on-flash#comments</comments>
		<pubDate>Thu, 29 Apr 2010 17:44:44 +0000</pubDate>
		<dc:creator>enbeeone3</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[adobe flash]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[steve jobs]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://enbeeone3.com/steve-jobs-thoughts-on-flash</guid>
		<description><![CDATA[Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together [...]]]></description>
			<content:encoded><![CDATA[<p>Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.</p>
<p>I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.</p>
<p>First, there’s “Open”.</p>
<p>Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.</p>
<p>Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.</p>
<p>Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.</p>
<p>Second, there’s the “full web”.</p>
<p>Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.</p>
<p>Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.</p>
<p>Third, there’s reliability, security and performance.</p>
<p>Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.</p>
<p>In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?</p>
<p>Fourth, there’s battery life.</p>
<p>To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.</p>
<p>Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.</p>
<p>When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.</p>
<p>Fifth, there’s Touch.</p>
<p>Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?</p>
<p>Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.</p>
<p>Sixth, the most important reason.</p>
<p>Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.</p>
<p>We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.</p>
<p>This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.</p>
<p>Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.</p>
<p>Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.</p>
<p>Conclusions.</p>
<p>Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.</p>
<p>The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.</p>
<p>New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.</p>
<p id="sj">Steve Jobs<br />
April, 2010</p>
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		<title>PayPal Makes a Major Splash on iPhone</title>
		<link>http://enbeeone3.com/paypal-makes-a-major-splash-on-iphone</link>
		<comments>http://enbeeone3.com/paypal-makes-a-major-splash-on-iphone#comments</comments>
		<pubDate>Wed, 07 Apr 2010 16:06:47 +0000</pubDate>
		<dc:creator>enbeeone3</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Web Technology]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[blackberry]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone app]]></category>
		<category><![CDATA[paypal]]></category>
		<category><![CDATA[paypal x]]></category>

		<guid isPermaLink="false">http://enbeeone3.com/?p=994</guid>
		<description><![CDATA[In just three weeks, the new PayPal Mobile iPhone app has been downloaded more than one million times.
PayPal Mobile 2.0 [iTunes link] appeared in the App Store on March 15 with an array of new features, including the ability to “bump” money to friends. PayPal worked with the developers from Bump Technologies, the company that [...]]]></description>
			<content:encoded><![CDATA[<p>In just three weeks, the new PayPal Mobile iPhone app has been downloaded more than <a href="http://finance.yahoo.com/news/New-PayPal-Mobile-iPhone-App-bw-943933701.html?x=0&amp;.v=1" target="_blank">one million times</a>.</p>
<p><a href="http://itunes.apple.com/us/app/paypal/id283646709?mt=8" target="_blank">PayPal Mobile 2.0</a> [iTunes link] appeared in the App Store on March 15 with an array of new features, including the ability to “bump” money to friends. PayPal worked with the developers from Bump Technologies, the company that makes the Bump iPhone app, to make the process of sending money faster and more fun.</p>
<p><script type="text/javascript"><!--
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PayPal Mobile 2.0 for iPhone is just part of PayPal’s growing focus on mobile technologies. Last November, PayPal launched the <a href="http://www.x.com" target="_blank">PayPal X Developer Network</a> to help developers integrate the company’s backend technology with mobile and web applications. Some of the early fruits of the program were on display at DEMO last month, with the announcement of the first winners of the PayPal X Developer Challenge.</p>
<p>In addition to the new iPhone app for consumers, PayPal also has an iPhone software development kit (SDK) in private beta, which allows developers to plug into the PayPal ecosystem with their own apps. PayPal also has plans to bring an SDK to the Android and BlackBerry platforms.</p>
<p>Have you used the new PayPal iPhone app? What do you think?</p>
]]></content:encoded>
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		<title>More detailed App Store Review Clock for Apple Developers</title>
		<link>http://enbeeone3.com/more-detailed-app-store-review-clock-for-apple-developers</link>
		<comments>http://enbeeone3.com/more-detailed-app-store-review-clock-for-apple-developers#comments</comments>
		<pubDate>Mon, 01 Feb 2010 06:46:45 +0000</pubDate>
		<dc:creator>enbeeone3</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://enbeeone3.com/?p=934</guid>
		<description><![CDATA[iPhone and now iPad Developers now have a more detailed way to see how app approvals are progressing. Apple added a clock a few weeks ago that displayed the percentage of apps approved within the last 14 days.
Now there is a new clock that shows the percentage of new apps approved within the last seven [...]]]></description>
			<content:encoded><![CDATA[<p>iPhone and now iPad Developers now have a more detailed way to see how app approvals are progressing. Apple added a clock a few weeks ago that displayed the percentage of apps approved within the last 14 days.</p>
<p>Now there is a new clock that shows the percentage of new apps approved within the last <em>seven</em> days as well as the percentage of apps updated approved within the last 7 days. Right now the percentages are locked in at 99% for updates and 98% for new apps.</p>
<p>This shows that Apple is striving to improve the developer experience after some bad press received from the review process.</p>
]]></content:encoded>
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		<item>
		<title>Free Apple iPad</title>
		<link>http://enbeeone3.com/free-apple-ipad</link>
		<comments>http://enbeeone3.com/free-apple-ipad#comments</comments>
		<pubDate>Sun, 31 Jan 2010 08:58:43 +0000</pubDate>
		<dc:creator>enbeeone3</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[steve]]></category>

		<guid isPermaLink="false">http://enbeeone3.com/?p=921</guid>
		<description><![CDATA[Joe Zeff, the former presentation editor of New York Times and graphics director of Time, is suggesting publishers bundle magazine and newspaper subscriptions, with a free Apple iPad.
Imagine it: Get all of Condé Nast and every New York newspaper in your pocket for five years. For the low, low price of $10,000, we&#8217;ll also throw [...]]]></description>
			<content:encoded><![CDATA[<p>Joe Zeff, the former presentation editor of <em>New York Times</em> and graphics director of <em>Time</em>, is suggesting publishers bundle magazine and newspaper subscriptions, with a free Apple iPad.</p>
<p>Imagine it: Get all of Condé Nast and every New York newspaper in your pocket for five years. For the low, low price of $10,000, we&#8217;ll also throw in a free Apple iPad!</p>
<p>He explains on the <a href="http://joezeffdesign.com/blog/?p=145">Joe Zeff Design blog</a>:</p>
<p style="padding-left: 30px;">Love it or hate it, the iPad remains the publishing industry’s best chance at resurrection, but only if enough consumers buy in. The price tag is the biggest obstacle — $499 for an iPlane Jane model or $629 plus monthly service for 3G-powered Pad. But what if the publishing industry helped to defray that cost, bundling an iPad with a multi-year subscription to hundreds of newspapers and magazines? It’s a short-term investment that could pay off handsomely, and one of many options that should be considered in order to lure a new generation of readers to a new world of possibilities.</p>
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<p>As Zeff notes, this is actually an old-school model.</p>
<p style="padding-left: 30px;">Maybe it’s time for Sports Illustrated to bring back the <a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.youtube.com');" href="http://www.youtube.com/watch?v=2ZfbN02_9Jw&amp;feature=related">sneaker phone</a>. That’s what it took in 1991 to get people to subscribe to SI, and it might be what’s needed to sell a tablet version of the magazine two decades later.</p>
<p>Watch the original SI commercial for the sneaker phone.<br />
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		<title>iPad from Apple ,Microsoft Tablet PCs. What about Google?</title>
		<link>http://enbeeone3.com/ipad-from-apple-microsoft-tablet-pcs-what-about-google</link>
		<comments>http://enbeeone3.com/ipad-from-apple-microsoft-tablet-pcs-what-about-google#comments</comments>
		<pubDate>Thu, 28 Jan 2010 05:26:10 +0000</pubDate>
		<dc:creator>enbeeone3</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://enbeeone3.com/?p=906</guid>
		<description><![CDATA[First a disclaimer: Apple’s new iPad didn’t meet expectations, either mine, or the folks who I’ve been talking with on Twitter.
If my friends who work with or for Apple and in the press hadn’t built it up as mind blowing it wouldn’t have been disappointing, but this was a case where expectations got too big [...]]]></description>
			<content:encoded><![CDATA[<p>First a disclaimer: Apple’s new iPad didn’t meet expectations, either mine, or the folks who I’ve been talking with on Twitter.</p>
<p>If my friends who work with or for Apple and in the press hadn’t built it up as mind blowing it wouldn’t have been disappointing, but this was a case where expectations got too big and what showed up didn’t meet them. Come on, no radically new way to interact? No Flash? No full OS? No Camera? No Verizon?</p>
<p>I was expecting a 10.0 and an 8.7 showed up.</p>
<p>But if you compare it to what I would have given Microsoft’s Steve Ballmer at CES (I would have scored that a 4.9, mostly because they showed clips of a really cool new Halo coming later this year) then it blows away the competition (which I expected when <a href="http://scobleizer.com/2010/01/27/ballmers-tablet-bumble/">I wrote about Steve Ballmer’s Tablet bumbles</a> last night).<br />
.</p>
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<p>Watch <a href="http://blogs.ft.com/techblog/2010/01/apple-ipad-our-first-look-video/">Financial Times’ first hands on video</a> and you get a sense of why it is so much better than Microsoft’s tablets, though. Apple delivered a consistent and deep touch experience.</p>
<p>But, now, where does today’s announcements leave Google and Microsoft?</p>
<p>I had Google’s Don Dodge (developer advocate) over to watch the Apple announcements today, and I saw several places where Apple was trying to limit Google’s ability to grow. Maps, calendar, Keynote (presentation software) and email on the iPad are all very pretty (we’ll see how good they are when we actually are able to use a device for more than 10 minutes) and compete very effectively against Google’s current offerings.</p>
<p>And against Microsoft I now see that Apple has just eviscerated Microsoft’s mobile strategy with a family of products that will be hard for Microsoft to compete against. But the damage to Microsoft goes further. I see Apple now going after the Xbox and putting a wall around Microsoft’s home entertainment dreams so it won’t be able to grow much further.</p>
<p>Many peoples are using iPhones to play games and watch videos more and more and the iPad will continue that trend. It’s clear to me, though, that Xbox has largely tapped out the home console market and will see slowing growth over next year or two and I know Microsoft has built a team around Zune to go after mobile entertainment (IE, a portable Xbox).</p>
<p>If Microsoft doesn’t get that shipped soon Apple will use the iPad to shore up its leverage with developers like Tapulous, who are building games for iPhone, and will ensure a whole range of games will only show up on Apple’s mobile devices and not on anything Microsoft will do. Microsoft must be very concerned by that.</p>
<p>Back to Google. I think the Chrome OS will prove very interesting as Google comes back against Apple with a device that costs less (Chrome OS is cheaper on hardware than Apple’s OS is, and also is cheaper in licensing fees, so I expect to see Chrome OS-based devices for around $200, instead of the $500 that Apple’s iPad starts at.</p>
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<p>That’s where I expect to see major clashes over the next year as Google and Apple try to lock up movie, books, magazines, newspapers, and other media to make their systems better than the others. My predictions of how Google will respond? Look at Chrome OS and watch for new devices that compete with Apple head on. Look at Google Voice to be built onto. Look for Google Maps to even further extend their lead in the industry. Look for Google to come out with a microblogging competitor to Twitter and Facebook that will wrap up everyone’s experiences. Finally, look for Google and Apple to get into bidding wars over companies like <a href="http://www.siri.com">Siri</a> (wait until you see what they’ve done next week).</p>
<p>So, we’ve seen how Steve Jobs is setting the trends for the industry. I can’t wait to see how Google puts together its machine to compete.</p>
<p>One hint? There was no talk of wireless synching between iPhone and iPad. Why not? Compare to when I got my Google Nexus One phone. I entered in my email address and all my apps magically appeared. THAT gives you a hint of how Google is going to hit at Apple.</p>
<p>Oh, and one other weakness Apple has? Apple is clueless about social software. <a href="http://gigaom.com/2010/01/27/wow-google-is-awfully-clueless-about-my-social-life/?utm_source=twitterfeed&amp;utm_medium=twitter">Google isn’t all that great either</a>, but it is a world ahead of Apple. So, look at Google to make some major social networking moves this year to make its ecosystem a lot more interesting to the Facebook generation.</p>
<p>Onward, now that all the hype is done and you’ve seen it, any other ideas? I’m off to meet with iPhone game developers to get their reactions, talk to you later after I get home.</p>
<p>To answer Michael Gartenberg’s question, I see Microsoft as a solid loser in today’s announcements and a decent pitch has just been thrown over the plate in Google’s direction, so we’ll see if they can hit it out of the park or will Google whiff it?</p>
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		<title>With MobileMe, Apple Bites Off More Than It Can Chew</title>
		<link>http://enbeeone3.com/with-mobileme-apple-bites-off-more-than-it-can-chew</link>
		<comments>http://enbeeone3.com/with-mobileme-apple-bites-off-more-than-it-can-chew#comments</comments>
		<pubDate>Tue, 05 Aug 2008 08:45:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>

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		<description><![CDATA[
    

When Phil Schiller, Apple&#8217;s senior VP of Worldwide Product Marketing, introduced MobileMe onstage at the WWDC keynote in June, the audience was wowed into believing that the most stylish hardware and software company had transformed itself into a formidable Internet service provider right before its eyes. 
MobileMe not only promised to [...]]]></description>
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<blockquote class="np-quote-detail" cite="http://www.surfider.com/Internet--Technology/with-mobileme-apple-bites-off-more-than-it-can-chew/"><p>When Phil Schiller, Apple&#8217;s senior VP of Worldwide Product Marketing, introduced MobileMe onstage at the WWDC keynote in June, the audience was wowed into believing that the most stylish hardware and software company had transformed itself into a formidable Internet service provider right before its eyes. </p>
<p>MobileMe not only promised to be exceedingly functional &#8211; an &#8220;Exchange for the rest of us&#8221; that would synchronize our emails, contacts, calendar appointments and photos across devices using push technology- it was also exceedingly beautiful. By applying its legendary design expertise to the SproutCore JavaScript framework, Apple had created a browser-based hub that not only empowered consumers with device flexibility; it also raised the notion that Apple would become a major player in cloud computing, even if MobileMe was technically only an upgrade to the six-year-old .Mac service. </p>
<p>But alas, the transformation has proven itself to be more of a slog than Apple had hoped. After a false start, persistent outages, and all-around bugginess, Steve Jobs has admitted to employees in an internal email that &#8220;it was a mistake to launch MobileMe at the same time as iPhone 3G, iPhone 2.0 software and the App Store,&#8221; and &#8220;the MobileMe launch clearly demonstrates that we have more to learn about Internet services&#8221;. This is an atypical admission by a company known for its well-maintained image of impeccability. It also raises the question of whether Apple will be able to metamorphize as services and software move online around it. Apple is certainly not without its previous Internet successes, namely the iTunes Store with its paid music and movie downloads. The store&#8217;s success appears to be why Eddy Cue, Apple&#8217;s VP of iTunes, has been put in charge of all Apple Internet services following the MobileMe mess. But it has yet to be seen whether Cue can translate his experience deploying an Web-connected desktop app within a proprietary framework (iTunes) into a more distributed, browser-based platform that competes with the likes of Live Mesh and SugarSync. And then there is the question of whether Google will ever add desktop syncing to its webtop services, competing even more directly with the MobileMe offering. 																																																																																 		  			 					</p></blockquote></div>
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<p class="np-quote-link">Source: <a href="http://www.surfider.com/Internet--Technology/with-mobileme-apple-bites-off-more-than-it-can-chew/" class="story-source">surfider.com</a>  <span class="smallprint">via <a href="http://www.enbeeone3.com" class="story-source">enbeeone3</a></span> </p>
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		<title>Apple Admits MobileMe Mess&#8230; To Itself &#8211; Faster Forward</title>
		<link>http://enbeeone3.com/apple-admits-mobileme-mess-to-itself-faster-forward</link>
		<comments>http://enbeeone3.com/apple-admits-mobileme-mess-to-itself-faster-forward#comments</comments>
		<pubDate>Tue, 05 Aug 2008 04:18:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>

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		<description><![CDATA[The MobileMe meltdown seems to have led to some heads rolling at Apple: Last night, Ars Technica reported that the company is reorganizing the MobileMe effort. The (generally reliable) tech-news site&#8217;s report quotes an e-mail from Steve Jobs, in which he calls the service &#8220;not up to Apple&#8217;s standards&#8221; and &#8220;a mistake&#8221; to have been [...]]]></description>
			<content:encoded><![CDATA[<p>The MobileMe meltdown seems to have led to some heads rolling at Apple: Last night, Ars Technica reported that the company is reorganizing the MobileMe effort. The (generally reliable) tech-news site&#8217;s report quotes an e-mail from Steve Jobs, in which he calls the service &#8220;not up to Apple&#8217;s standards&#8221; and &#8220;a mistake&#8221; to have been launched at the same time as the iPhone 3G along with the software upgrades that went with that. To fix it, Jobs is placing Eddy Cue, Apple&#8217;s vice president for iTunes, in charge of MobileMe as well. </p>
<p>I can&#8217;t argue with Jobs&#8217;s verdict and I suspect you can&#8217;t either. I&#8217;ve been feeling that even my thumbs-down verdict was too generous: The silly little errors that I&#8217;d seen vanish at least briefly from the me.com Web site &#8212; like how some contacts randomly appear online stripped of all info but name and employer &#8212; seem to have returned. And many of you have clearly had much worse luck with MobileMe than I have. </p>
<p>What&#8217;s just as dismaying is getting so little info out of Apple about all this. Its &#8220;MobileMe Status&#8221; reports are vague to the point of uselessness, and its earlier apology seems inadequate to cover all the things that have gone wrong since then. Getting this latest news essentially by accident doesn&#8217;t help matters. </p>
<p>(Apple&#8217;s habit of what you could call &#8220;selective disclosure&#8221; will be part of Thursday&#8217;s column, in which I will look at how some tech companies have used the Web to communicate with their customers.) </p>
<p>The Ars Technica story quotes Jobs&#8217;s e-mail as concluding that &#8220;we will press on to make it a service we are all proud of by the end of this year.&#8221; But how many MobileMe users will want to stick around to see if the company can live up to this pledge? Let&#8217;s talk about that this morning, before our scheduled blog outage kicks in at noon.</p>
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